necron lolstarr [54 PL, 3CP, 1,005pts]

Spearhead Detachment -3CP (Necrons) [54 PL, 3CP, 1,005pts]

Configuration

  • Battle Size [6CP]

    1. Incursion (51-100 Total PL / 501-1000 Points)
  • Detachment Command Cost [-3CP]
  • Dynasty Choice

    Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Masters of the Martial, Dynasty:

    Dynastic Code: Masters of the Martial, Relentlessly Expansionist

    Masters of the Martial: Description:Each time a unit with this code is selected to shoot or fight, you can re-roll one hit roll when making that unit’s attacks.

    Relentlessly Expansionist: Description:At the start of the first battle round, before the first turn begins, units with this code can make a Normal Move of up to 6”.

HQ

  • Chronomancer [4 PL, 80pts]

    Aeonstave, Chronotendrils

    Chronometron: Description:In your Command phase, you can select one friendly unit within 9” of this model. Until the start of your next Command phase, you can re-roll charge rolls made for that unit and models in that unit have a 5+ invulnerable save.

    Timesplinter Mantle: Description:This model has a 4+ invulnerable save.

    Chronomancer: M:8” WS:3+ BS:3+ S:4 T:4 W:4 A:1 Ld:10 Save:4+
    Aeonstave (Melee): Range:Melee Type:Melee S:User AP:-2 D:1 Abilities:Each time an attack is made with this weapon, invulnerable saving throws cannot be taken against this attack.
    Aeonstave (Shooting): Range:18” Type:Assault D3 S:5 AP:-2 D:1 Abilities:Blast. Each time an attack is made with this weapon, invulnerable saving throws cannot be taken against this attack.
    Chronotendrils: Range:Melee Type:Melee S:User AP:0 D:1 Abilities:Each time the bearer fights, it makes 3 additional attacks with this weapon.
  • Technomancer [5 PL, 110pts]

    Canoptek Control Node: Description:The bearer has the following ability: ‘Control Node (Aura): While a friendly CANOPTEK unit is within 6” of this model, each time a model in that unit makes an attack, add 1 to that attack’s hit roll.’

    Phylacterine Hive: Description:Once per battle, when the bearer uses its Rites of Reanimation ability, you can select one friendly CANOPTEK, DESTROYER CULT or TRIARCH PRAETORIAN unit to be affected by that ability instead of one friendly CORE unit.

    Rites of Reanimation: Description:In your Command phase, you can select one friendly CORE unit within 6” of this model. One destroyed model from that unit is Reanimated. If the selected unit is a NECRON WARRIORS unit, D3 destroyed models from that unit are Reanimated instead. Each unit can only be selected for this ability once per phase.

    Technomancer: M:5” WS:3+ BS:3+ S:4 T:4 W:4 A:1 Ld:10 Save:4+

    Thrall of the Silent King: Description:Add 3” to the range of this WARLORD’s aura abilities (to a maximum of 9”). In addition, when this WARLORD uses its My Will Be Done, The Lord’s Will or Adaptive Strategy abilities, you can select one friendly CORE unit within 12” of this WARLORD instead of 9”

    Voltaic Staff (Melee): Range:Melee Type:Melee S:+1 AP:-2 D:2 Abilities:This Relic replaces a staff of light.
    Voltaic Staff (Shooting): Range:18” Type:Assault 4 S:6 AP:-2 D:2 Abilities:Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. This Relic replaces a staff of light.

Elites

  • Canoptek Spyders [12 PL, 215pts]

    • Canoptek Spyder

      Automaton Claws, Gloom Prism, 2x Particle Beamer

    • 2x Canoptek Spyder

      Automaton Claws, 2x Particle Beamer

    Gloom Prism: Description:In your opponent’s Psychic phase, the bearer’s unit can attempt to deny one psychic power as if it were a PSYKER.

    Explodes (6/3/1): Dice Roll:6 Distance:3” Mortal Wounds:1
    Canoptek Spyder: M:6” WS:4+ BS:4+ S:6 T:6 W:6 A:5 Ld:10 Save:3+
    Automaton Claws: Range:Melee Type:Melee S:+2 AP:-3 D:2 Abilities:-
    Particle Beamer: Range:18” Type:Assault 6 S:5 AP:0 D:1 Abilities:-

Heavy Support

  • Canoptek Doomstalker [7 PL, 140pts] x3

    Doomsday Blaster, Twin Gauss Flayer

    Containment Field: Description:This model has a 4+ invulnerable save.

    Sentinel Construct: Description:Each time an enemy unit declares a charge against a friendly or DYNASTIC AGENT unit within 6” of this model, unless this model is within Engagement Range of any enemy models, this model can fire Overwatch at the charging unit as if it were also a target of that charge (this is in addition to any other units that are firing Overwatch). Each time this model fires Overwatch, it makes attacks with its doomsday blaster using the high power profile.

    Explodes (5/6/D3): Dice Roll:5+ Distance:6” Mortal Wounds:D3
    Canoptek Doomstalker [1] (7+ Wounds Remaining): M:10” WS:4+ BS:4+ S:6 T:6 W:12 A:3 Ld:10 Save:3+
    Canoptek Doomstalker [2] (4-6 Wounds Remaining): M:8” WS:5+ BS:4+ S:6 T:6 W:12 A:2 Ld:10 Save:3+
    Canoptek Doomstalker [3] (1-3 Wounds Remaining): M:6” WS:6+ BS:4+ S:6 T:6 W:12 A:1 Ld:10 Save:3+
    Doomsday Blaster (High Power): Range:48” Type:Heavy D6 S:10 AP:-5 D:D6 Abilities:Blast. The bearer can only make attacks with this profile if it Remained Stationary during its previous Movement phase.
    Doomsday Blaster (Low Power): Range:24” Type:Heavy D6 S:8 AP:-2 D:D3 Abilities:Blast
    Twin Gauss Flayer: Range:24” Type:Rapid Fire 2 S:4 AP:-1 D:1 Abilities:-
  • Lokhust Heavy Destroyers [12 PL, 180pts]

    • 3x Lokhust Heavy Destroyer (Enmitic Exterminator)

      3x Enmitic Exterminator

    Hardwired for Destruction: Description:Each time this model makes an attack, re-roll a hit roll of 1.

    Repulsor Platform: Description:Models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.

    Lokhust Heavy Destroyer: M:8” WS:3+ BS:3+ S:4 T:5 W:4 A:2 Ld:10 Save:3+
    Enmitic Exterminator: Range:36” Type:Heavy 3D3 S:7 AP:-1 D:1 Abilities:Blast